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The Edge of Darkness Half-Life mission pack puts you in the role of
Gordon Freeman long after the events at the Black Mesa complex. Recruited
by a shadowy organisation - the Alien Counter-Insurgency Bureau - to help
protect mankind from the threat posed by Xen, you have been selected to
undertake a dangerous mission to stop the plans of a mad scientist intent
on taking over the world.
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Cs_Malibu is my only non-Rats! Counter-Strike map. It's a hostage
rescue scenario set in and around a Malibu mansion house. The released version
is called Beta 1 as I have not completed the map to my satisfaction.
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Rats! is a Half-Life deathmatch map set in a giant kitchen complete with a cooker,
a fridge and of course a kitchen sink. If you're fed up with fragging in gloomy military bases and
running around between endless stacks of crates then this could be the map you've been looking for.
Rats_2001 is a re-textured and updated version of the map.
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Rats2 is the imaginatively-titled sequel to Rats!
This time the action takes place in a giant bathroom, which provides some new features for
your fragging fun, including a sponge bounce-pad, a toy boat complete with machinegun, and
a toilet to flush away those unwanted enemy players.
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Rats3 the sequel to Rats! and Rats2, is set in a child's bedroom.
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RatsXL is a combination of the kitchen from Rats! and the bathroom from Rats2
joined by a number of ratholes and an inter-wall space.
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Rats_sh is version of Rats converted for the
Scientist Hunt mod (created by the author of the Jumbot).
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NB: If you're looking for the old Counter-Strike versions of Rats and Rats2,
you won't find them here. They were produced by someone else adding CS-specific entities to
ripped versions of the original maps without my knowledge. As the process of ripping maps
introduces errors to their structure, and as I had no say in the placing of the CS entities,
I do not feel that these maps are representative of my work.
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The Forces of Evil Quake2 mission pack puts you in the role of an agent
of the Alien Counter-Insurgency Bureau. As the sole survivor of a Strogg
surprise attack on the agency's H.Q., you are the only one who can
prevent the Strogg from taking over the Earth...
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The BadLands Classic Quake mission begins as you attempt to infiltrate
the enemy's secret island base as a captive in the hold of a small boat.
Once free you will have to battle your way into the enemy's missile
silo and try to stop them from initiating a nuclear war.
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DOOM eh? Those were the days... My first ever mapping effort was a three map set-up called,
imaginatively-enough, "Trilogy". In these maps you fight your way from a subway, through
city streets, on to a graveyard and finally to the enemy mansion (FOE2 anybody?).
My second effort, "NewCity" is a very large map that takes you out into a city-scape
complete with shops, roving bands of thugs, and of course a temple of evil.
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